–THINGS YOU CAN PLAY–
parable of the polygons, a playable post on the shape of society
we become what we behold, a game about news cycles, vicious cycles, infinite cycles
coming out simulator, a half-true story about half-truths
neurotic neurons, an interactive animation on neurons & anxiety
simulating the world in emoji, an explorable explanation on systems thinking
it's a(door)able, a lovely one-minute minigame
sight & light, how to create 2D visibility/shadows for your game
the maginificent 2D matrix, an explorable explanation on 2D matrices
–WORDS & PRETTY PICTURES–
the other side, an info-comic about political psychology, and understanding others
evolution not revolution, thoughts on systems thinking and social change
explorable explanations, a hub for things that let you learn by doing
i do and i understand, a guide to making educational games
–TALKS I GAVE–
how to simulate the universe in 134 easy steps, my openvizconf 2016 talk
on chaos, my xoxo 2015 talk
systems, stories & shenanigans, my eyeo 2015 talk
on emergence, my opening keynote for eyeo 2016
–OLD CRAP I DON'T TALK ABOUT ANYMORE–
nothing to hide, a game where you are your own surveillance
:the game:, an inexplicably popular flash game i made when i was 13, plz don't judge

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