•THINGS YOU CAN PLAY•
explorable explanations, a hub for learning through play
the evolution of trust, an interactive guide to the game theory of why & how we trust each other
parable of the polygons, a playable post on the shape of society
we become what we behold, a game about news cycles, vicious cycles, infinite cycles
loopy, a tool to make your own simulations of systems – by drawing them
coming out simulator, a half-true story about half-truths
fireflies, a small, serene simulation of self-synchronization
to build a better ballot, an interactive guide to alternative voting systems
simulating the world in emoji, an explorable explanation on systems thinking
neurotic neurons, an interactive animation on neurons & anxiety
sight & light, how to create 2D visibility/shadows for your game
the magnificent 2D matrix, an explorable explanation on 2D matrices
it's a(door)able, a lovely one-minute minigame
•WORDS & PRETTY PICTURES•
evolution not revolution, thoughts on systems thinking and social change
jigsaw puzzles, a short comic about confirmation bias & changing minds
the other side, an info-comic about political psychology, and understanding others
environment ⇆ economy, an interactive guide to the eco-pragmatist philosophy
i do and i understand, a guide to making educational games
explorable explanations: design patterns, a list of ideas for educational interactives
•TALKS I GAVE•
seeing whole systems, my Long Now talk
how to simulate the universe in 134 easy steps, my openvizconf 2016 talk
on chaos, my xoxo 2015 talk
systems, stories & shenanigans, my eyeo 2015 talk
•OLD CRAP I DON'T TALK ABOUT ANYMORE•
nothing to hide, a game where you are your own surveillance
:the game:, an inexplicably popular flash game i made when i was 13, plz don't judge

Wanna find out when I stop being lazy and actually make new shtuff?