•THINGS YOU CAN PLAY•
explorable explanations – a hub for learning through play
how to remember anything forever-ish – an interactive comic on the science of memory
the evolution of trust – an interactive guide to the game theory of why & how we trust each other
parable of the polygons – a playable post on the shape of society
we become what we behold – a game about news cycles, vicious cycles, infinite cycles
the wisdom and/or madness of crowds – an interactive guide to human networks
loopy – a tool to make your own simulations of systems – by drawing them
coming out simulator – a half-true story about half-truths
fireflies – a small, serene simulation of self-synchronization
attractor landscapes – an interactive introduction
to build a better ballot – an interactive guide to alternative voting systems
neurotic neurons – an interactive animation on neurons & anxiety
sight & light – how to create 2D visibility/shadows for your game
emoji simulator – a tool to make cellular automata, using emoji
the magnificent 2D matrix – an explorable explanation on 2D matrices
it's a(door)able – a lovely one-minute minigame
joy.js – a tool for making happy little programs
i am become anime – a webcam toy i made for the 2018 stupid sh*t nobody needs hackathon
•WORDS & PRETTY PICTURES•
how to become a centaur – an essay published in the MIT Journal of Design & Science
ten world stats – a randomized-controlled web experiment
how do we learn? a cognitive science zine
explorable explanations: design patterns – a list of ideas for educational interactives
take your time – a short story inspired by my burning out
the lamps – a short story of friendship in a world that's too busy
lizard person – a short story about feeling powerless
jigsaw puzzles – a short comic about confirmation bias & changing minds
environment ⇆ economy – an interactive guide to the eco-pragmatist philosophy
the other side – an info-comic about political psychology, and understanding others
evolution not revolution – thoughts on systems thinking and social change
•TALKS I GAVE•
human brains are awesome, human brains suck – my GDC 2019 microtalk
seeing whole systems – my Long Now talk
how to simulate the universe in 134 easy steps – my openvizconf 2016 talk
on chaos – my xoxo 2015 talk
systems, stories & shenanigans – my eyeo 2015 talk
•OLD CRAP I'M EMBARRASSED TO TALK ABOUT BUT HERE THEY ARE•
nothing to hide – a reverse stealth game where you are your own surveillance
:the game: – some stupid Flash game I made as a kid that got inexplicably popular
reimagine :the game: – a sequel to said stupid game